For instructions on the use of individual Bloodlines products, please see the Gear pages.

Bloodlines is a multi-player online role-playing game based in Second Life®. In Bloodlines, you can roleplay a Vampire, a Lycan, an Angel, a Demon, or Hybrid combinations of any of these races. You can also stay human and roleplay in a world of supernatural beings!

Getting Started

All you need to play Bloodlines is one of the core race systems. There are currently five standard systems:

The Thirst

Vampires

The Rage

Lycans

The Virtue

Humans

The Ascent

Angels

The Torment

Demons

These systems come with the following standard components:

  1. A HUD (Heads-Up Display): This is a control panel that attaches to one of your HUD attachment points so it appears on your screen and provides you with buttons to perform the various actions in the game.
  2. A Nexus Object: This is an object that attaches to your avatar and communicates with your HUD. It manages animations and effects on your avatar. You must wear your Nexus object in order to use many of the core functions of your HUD. The Nexus is invisible by default and will not change your appearance unless you make it visible using your HUD, in which case it will appear as an orb floating above your shoulder.
  3. Stat Viewer: This is avatar attachment that allows you to display your game stats over your head as floating text.
  4. Cosmetic attachments: Your race system may also include various cosmetic attachments. The Thirst includes vampire fangs, the Rage includes lycan claws, and the Ascent and Torment include angel and demon wings respectively. These are not required, and are only used for visual enhancement and roleplay. You are not required to wear these attachments, you can wear any cosmetic attachments you like. In previous versions of the Thirst and The Rage, the fangs and claws were required for the functions that the Nexus object now handles.
  5. Cosmetic victim attachments:This will come in the form of Vampire Bite Marks, Lycan Claw Wounds, the Corrupted Runestone, or the Exalted Runestone. This is an attachment that will be automatically offered to new people that you hunt so they can wear them. These attachments respond to attacks by spraying blood (bite marks or claw wounds), or glowing (runestones). They are free and come with copy / transfer permissions, which means you can give copies of them to your friends, so you can role-play attacking them.

Bloodlines Overview

Bloodlines is a system with many different optional game mechanics that you can use to compete with other avatars or use for roleplaying. It is primarily a framework that you can use in your own worlds with supernatural creatures, and does not have a detailed mythology or story behind it. We want to keep the system open so you can roleplay any mythology you like. You can roleplay supernatural characters in any time period or setting you like.

One of the primary mechanics in Bloodlines has to do with attaining various race statuses. All players start out as human, regardless of which HUD they choose, and there are various paths to turning into the various races. If they are attacked by a Bloodlines vampire or lycan, some of their humanity is lost and transformed into either Vital Blood, feeding the vampire curse, or Lumens, feeding the lycan curse. If they are attacked by an Angel or Demon, their humanity is lost and transformed into Ether or Ichor and the human will also gain Shift. Shift will allow a human to eventually become an Angel or Demon once 100% shift is collected. Once humanity is completely lost, a player switches to the status of 'Revenant', or a walking undead. If they are at 100% Shift however, they will instead become a 'Wraith' and be able to Ascend to the status of Angel or Demon. Only players with the Thirst or the Rage HUD will become Revenants and only players with the Ascent or Torment HUD can become Wraiths. From this point for Revenants, they can be filled with Vital Blood and Embraced as a Vampire, or filled with Lumens and Enraged as a lycan. Wraiths can fill with Ether to become Consecrated as an Angel or Ichor to become Desecrated as a Demon. Or, if they fill themselves with a combination of two metrics, they can become a cross between two races (provided they have the necessary Shift if becoming an Angelic or Demonic Hybrid), empowered with the strength of each, but also suffering both curses, to seek out Vital Blood, Lumens, Ether, or Ichor from the remaining humans. On your first attack, 5% of your humanity is lost, and more cannot be taken unless you join the game. If someone only owns the Virtue HUD, their humanity can be drained to zero without becoming a Revenant or Wraith, they just become devoid of humanity. Humans cannot be Embraced or Enraged unless they own the Thirst or the Rage HUDs and cannot be Consecrated or Desecrated without an Ascent or Torment HUD. A human who owns the Virtue HUD can choose to be initiated into the Elder order, which requires a sacrifice of 20% humanity. An Elder operates just like the other Bloodlines Core Races in that they suffer the nightly curse and must replenish their metric which is humanity in this case.

Status Action Resulting Status
Human Humanity reduced to 0% by vampire bites or lycan claws, and shift < 100% Revenant (precursor to Lycan or Vampire)
100% of humanity converted to 100% shift through angelic exaltations and demonic corruptions. Wraith (precursor to Angel or Demon)
Wear the Virtue Ring (Initiated) and sacrifice 20% Humanity Elder
Revenant Fills to 5L Vital (Embraced) Vampire
Fills to 50 Lumens (Enraged) Lycan
Wraith Fills to 5 Ichor (Desecrated) Demon
Fills to 50 Ether (Consecrated) Angel
Elder Drinks SnakeRoot Human
Vampire Fills to 50 Lumens (Enraged) Vaewolf
Fills to 5 Ichor (Desecrated) Blood Demon
Fills to 50 Ether (Consecrated) Blood Angel
Drinks Nightshade Human
Lycan Fills to 5 Vital (Embraced) Vaewolf
Fills to 5 Ichor (Desecrated) Moon Demon
Fills to 50 Ether (Consecrated) Moon Angel
Drinks Wolfsbane Human
Angel Fills to 5 Ichor (Desecrated) Nephilem
Fills to 5 Vital (Embraced) Blood Angel
Fills to 50 Lumens (Enraged) Moon Angel
Drinks Brimstone Human
Demon Fills to 50 Ether (Consecrated) Nephilem
Fills to 5 Vital (Embraced) Blood Demon
Fills to 50 Lumens (Enraged) Moon Demon
Drinks Holy Water Human

Objectives

There are many objectives to pursue in Bloodlines. Objectives depend on what kind of a character you want to play. However, everyone who has been turned into one of the core races must survive the nightly Curse.

Survive The Curse

All of the core races must endure their Curse, which is linked to the metric they must keep above 0. Vampires must collect and keep Vital Blood, Lycans must keep Lumens, Angels must keep Ether, Demons must keep Ichor, and Elders must keep Humanity. Each night, Vampires lose 0.25L of Vital Blood, Lycans lose 2.5 Lumens, Angels lose 2.5 Ether, Demons lose 0.25 Ichor, and Elders lose 5% Humanity. Hybrids of any of these two races (except Elders) will lose both metrics of the races they are a hybrid of. However, hybrids must lose both of their associated metrics in order to be destroyed. For example, if a Vampire loses all of their Vital Blood, they will be destroyed, but if a Blood Angel loses all of their Vital Blood, they will be protected from destruction by their Ether. The complete loss of any metric not linked to the races you are turned as does not affect your status. For example, if you have the Thirst, Rage, and Ascent HUDs, you can consume Vital Blood, Lumens, and Ether. If you became turned as a Vampire and an Angel, you would become a hybrid: a Blood Angel. You could then consume full lumens, or lose all of your lumens, and it would not affect your status, because you are not turned as a Lycan.

Amulets can be purchased that will protect you from the Curse for given amounts of time, or indefinitely. Any amulet protects against all metric loss when the Curse takes effect.

  1. Objective #1: Become Turned
    To become turned into one of the core races, you must first lose your human status. This can be done by accepting attacks or shifts from other avatars. Each attack or shift will reduce your humanity, and put you closer to becoming a revenant or a wraith. Each attack from a vampire or lycan reduced your humanity, but does not affect your shift. If it is reduced to 0, you will become a revenant. If you accept exaltations or corruptions from Angels or Demons, it converts your humanity into shift. Once your shift is at 100% and your humanity is at 0, you will become a wraith. Only revenants can become Vampires or Lycans, and only wraiths can become Angels or Demons. Optionally, you can choose to be initiated into the Elder order for a sacrifice of 20% Humanity.
  2. Objective #2: Increase your status through hunting and family-building.
    Status is based on the number of total souls collected. You can gain souls by being the first to attack someone who then joins Bloodlines by wearing one of the HUDs. Your total souls is the sum of the souls you have collected, and the souls collected by your minions. Minions are those avatars who have set you as their liege. See the Families section for more info on families. The more minions you have, and the more souls they have, the higher your status will become. Be a good liege to your minions, because if they decide to pledge allegiance to someone else, you will lose thier souls from your soul total. You might think of a soul as one vote in determining who the highest ranked vampire is. The more souls you collect, the more power you have in determining who is on top.
  3. Objective #3: Accumulate wealth
    Bloodlines metrics have value. You can accumulate wealth by storing Bloodlines metrics in containers. The Bloodlines store sells Tanks and Casks to hold Vital Blood, Iron and Bone Prisms to hold lumens, Vessels to hold Ether, and Urns to hold Ichor. You can purchase them full, or you can purchase them empty and fill them yourself with the metrics you collect. Everyone will know who the wealthiest are, and they may turn to you when they are desperate for blood or lumens. You can manage lists of the others that are allowed to drink from your containers, or set up and sell drinks directly from your containers in exchange for Lindens.

For Humans:

  1. Objective #1: Survive and thrive in a supernatural world.
    Many humans are drawn to the thrill and risk of living among supernatural creatures. With the Human HUD, you can offer them your humanity and be a part of their family.
  2. Objective #2: Collect blood and lumen trophies.
    You can collect Blood and Lumen Vials from vampires and lycans and trade them with others.
  3. Objective #3: Drink cider to restore humanity.
    Cider will restore humanity, and a store of cider will make you a very attractive friend to vampires and lycans. You can even set up a cider tavern for humans to gather at.
  4. Objective #4: Join the Elder order.

Core Race Interaction

The four core races as well as human Elders can all interact with and attack each other. You can own any combination of HUDs, and maintain any race that those combination of HUDs allows, depending on how you use them. There is always a path to getting from one race or status to another.

In order to drink the metric associated with a given race, you must own the HUD for that race. So, in order to collect Vital Blood, Lumens, Ether, or Ichor, you must own the Thirst, the Rage, the Ascent, and the Torment respectively. If you attack another player with one of these HUDs, you will always collect the metric associated with that HUD. But, the victim may lose a different metric, and this metric will be converted into the metric you are collecting. For example, the Ascent always collects Ether, but your victim might lose humanity or a different metric, depending on what they have. Each HUD takes victim metrics according to the priority listed in the table below. This means that metrics earlier in the list will be taken first if they are above 0. If they are 0, then it will move onto the next item in the list until it finds metrics to take. So, a vampire bite will only draw Vital Blood from a victim if that victim has no other metric above 0 except Vital Blood. Metrics are always converted to their equivalent value in the attacker's metric. That means that 10% humanity is converted into 0.5 Vital, 0.5 Ichor, 5 Lumens, or 5 Ether. Elders by default will own the Virtue HUD and all victim metrics in this case will be converted to Humanity.

HUD Attacker collects Victim metric priority
The Thirst Vital Blood Humanity, Ichor, Ether, Lumens, Vital Blood
The Rage Lumens Humanity, Ether, Ichor, Vital Blood, Lumens
The Ascent Ether Humanity, Lumens, Vital Blood, Ichor, Ether
The Torment Ichor Humanity, Vital Blood, Lumens, Ether, Ichor
The Virtue Humanity Vital Blood, Lumens, Ether, Ichor, Humanity

If you are a hybrid of any two races, you will always be dominant in one of those races, depending on your metric percentage. If you are a Nephilem (Angel / Demon hybrid), then you may be Angel-dominant if your Ether percentage is higher than your Demon percentage, and vice versa. For example, if your Ichor was at 4 Therms, and your Ether was at 30 Auras, you would be Demon-dominant, because your Ichor percentage (4/5, or 80%), would be higher than your ether percentage (30/50, or 60%).


Humans

You can own any combination of HUDs and still remain human. Humans can own souls, but only if they own one of the other core race HUDs, because you need to be able to perform attacks in order to gain souls. For more information about Humans, see the Human HUD instructions.


Souls

Your first attacker will receive your soul when you join the game, unless you drink the Wormwood potion before you join, then the next person to attack you after you join will receive your soul. The person who receives your soul isn't necessarily your liege or clan leader, you can still pledge allegiance to whoever you want to. Souls determine the structure of the Bloodline, and determine Royalty. Generations are ranked by the number of souls you personally have taken. Also, if you pledge allegiance to another, your souls will total upwards to them. Societal status, or royalty, is determined by the number of total souls that you and your minions have collected. Souls don't total upwards from minions that are destroyed or human, and the totals are updated every night at midnight, SL time.


Generation

The souls you collect yourself determine your generation, or your place in the bloodline. The available places in each generation increase exponentially in powers of two. There is only one available spot in generation 1, 2 in generation 2, 4 in generation 3, 8 in generation 4, 16 in generation 5, 32 in generation 6, and so on.


Royalty

The souls collected by you and the Minions lieged to you determine your Royalty status and rank. The higher your total, the higher your status, and also the higher you will rise on the Royalty ranking. When Minions come and go, however, your soul total may fluctuate by the number they own. Your Royalty status and Rank will fluctuate accordingly.


Families

Anyone can form a Bloodlines group using their HUD. Just click on the settings button (the round gear button beneath the hud), and select 'group', then 'set group', then follow the instructions to set your group name. Or, you can use your HUD to pledge allegiance to another group leader, becoming their minion. Groups are designated as vampire clans, lycan packs, human guilds, or hybrid hordes depending on the status of the group leader. If the leader is a vampire, then it is a clan, if the leader is a lycan, then it is a pack, if the leader is a human, then it is a guild, and if the leader is a hybrid, then it is a horde. Any race can join any group. So, vampire clans can have lycans in them, and vice versa. Your hud also gives you the ability to remove or ban minions that have pledged to you. When a minion pledges allegiance to you, their souls add to your soul total, determining your status in the royalty rankings. In this way, a player that has collected many souls has more power to determine who are the highest-ranked. In this way, royalty are elected by their minions, and the more soul you collect, the more votes you get.


Potions

Potions can be used for various purposes: reversing turns, moving souls, or reversing attacks. The Bloodlines potions are described below:

  1. Turn reversing potions:
    1. Nightshade: this potion cures vampirism. If a currently embraced vampire drinks the Nightshade potion, then their vital blood will be transformed to humanity (5L vital blood = 100% humanity), and they will no longer suffer the vampire curse. If the potion is used by a hybrid, then the vampire curse is undone, but the remaining race is retained. If the metric associated with the remaining race is zero, vital blood will be converted to that metric.
    2. Wolfsbane: this potion cures lycanism. If a currently enraged lycan drinks the Wolfsbane potion, then their lumens will be transformed to humanity (50 Lumens = 100% humanity), and they will no longer suffer the lycan curse. If the potion is used by a hybrid, then the lycan curse is undone, but the remaining race is retained. If the metric associated with the remaining race is zero, lumens will be converted to that metric.
    3. Holy Water: this potion cures demonism. If a currently corrupted demon drinks the Holy Water potion, then their ochor will be transformed to humanity (5 Ichor = 100% humanity), and they will no longer suffer the demon curse. If the potion is used by a hybrid, then the desecration is undone, but the remaining race is retained. If the metric associated with the remaining race is zero, ichor will be converted to that metric.
    4. Brimstone: this potion cures angelism. If a currently consecrated angel drinks the Brimstone potion, then their ether will be transformed to humanity (50 Ether = 100% humanity), and they will no longer suffer the angel curse. If the potion is used by a hybrid, then the consecration is undone, but the remaining race is retained. If the metric associated with the remaining race is zero, ether will be converted to that metric.
    5. Snakeroot: this potion uninitiates an Elder. If a currently initiated human Elder drinks the Snakeroot potion they will no longer suffer the Elder curse and they will return to the status of normal human.
  2. Hemlock: if your soul has been lost to the abyss (meaning that your soul keeper was destroyed), then you can drink the Hemlock potion, and the next person to attack you will receive your soul.
  3. Wormwood: if you have been attacked by a Bloodlines monster, but you haven't joined the game yet, then your soul is considered to be "in Limbo". If your soul is in Limbo, and you drink the wormwood potion, then your soul will go to the next person to bite you, instead of the first.
  4. Electrum: this potion is used to move your soul forcibly from one avatar to another. The avatar receiving your soul must ransom a soul back to your current soul keeper in order to get your soul. This potion can only be used once every 90 days.
  5. Mandrake: Mandrake is a potion with a binding spell that you can use as insurance if you choose to buy a HUD for a new minion. If you splash the Mandrake on them before they wear the HUD, their soul can only go to you.
  6. Valerian: Valerian is a potion with a forgetting spell that will erase the memory of previous bites or claw attacks. If you drink this potion, you can select a name, and this name will no longer appear on your attack list, nor you on theirs.

Storage Containers for Blood, Lumens, and Cider

Each player can hold up to 5L Vital Blood, 50 Lumens, 5 Ichor, and 50 Ether within their body. If more is desired, blood containers to store extra vital blood, prisms to store extra lumens, urns to store extra ichor, and vessels to store extra ether can be obtained. These containers can also be used to buy, trade, and sell these metrics. Metric purchases made from places other than the official Bloodlines stores on Liquid Designs property are not guaranteed. You may be able to obtain a better price elsewhere, but there is risk involved, and in making purchases from unofficial sources, you accept this risk. Cider containers can be drank from to restore humanity, but can only be refilled by Cider Jugs or Bloodlines Refill Stations. Humanity cannot be turned back into Cider.


How to Move Your Soul

There are several ways to move your soul if it's somewhere where you don't want it to be. See the table below for your options for moving your soul. It is impossible to own your own soul. Once it is lost, you can only have it moved to another avatar.

Soul Location Options
Limbo Your soul is in limbo when you've been attacked by a bloodlines vampire or lycan, but you haven't joined Bloodlines yet. If you join, your soul will go to the first person who attacked you. If you'd like it to go to someone else, then you would need to drink The Wormwood Potion, and then your soul will be transferred to the next person to bite you, instead of the first.
Abyss When the avatar who previously held your soul becomes destroyed, your soul is lost to the abyss. If you drink The Hemlock Potion, then your soul can become rescued, and the next person to bite you will receive your soul.
Possessed by another avatar If your soul is possessed by another avatar, the best way to move it is to make a deal with that avatar, and have the person who you wish to hold your soul retrieve it using The Soul Reaper. If the soul possessor is unwilling to bargain with you, you can retrieve it by force using The Electrum Potion. However, in order to use the Electrum potion, the avatar that you choose to receive your soul must ransom a soul in return for yours. Also, the Electrum potion may be used only once by each avatar every 90 days, so choose your soul keeper wisely.


How to Change Races

If you are currently one race and wish to be another, you will need to perform two processes. The first is to drink the Turn Reversing potion appropriate to your race (listed above, Nightsade for Vampire, etc.) so that you can lose whatever race you currently are. Then you will need to fill up to 100% on whatever metric your desired race will be (Ichor for Demons, etc.) in order to transform to the new race.

If you simply want to become a Hybrid of your current race and a new one, you can skip the Turn Reversing potion and just fill up on the metric necessary to turn to the addition race. From that point forward you will suffer both Curses.

One caveat to these processes is if you wish to become Corrupted as a Demon or Consecrated as an Angel, you must reach 100% Shift first, then fill up on the necessary metric to turn. If you are currently a Vampire or Lycan and simply wish to add an Angel or Demon side, you do not need to Shift, and may simply fill up on either Ichor or Ether to turn.


Humans & Apples

For those that wish to remain human, but assist a vampire or lycan Liege, there are apple trees, bulk apples, and cider drinks which will regenerate human blood. If a human eats a single apple, they will gain 5% humanity, which can then be drained by a vampire or lycan.


Deities

The deity system is an add-on system where anyone with a status above King, Queen, or Alpha can accept Blood and Lumen Sacrifices at Altars. If they receive enough sacrifices, they will become "Deified", and turn into a Demigod. In order to reach Demigod status, one must collect at least 1000 Blood Equivalent. So, 1 liter of blood, 10 lumens, or 20 humanity sacrificed at an altar are each worth 1 Blood Equivalent.

The Demigods with the most sacrifices made in their honor become Gods. There can only be ten Gods, one of each race: Vampire, Lycan, Angel, Demon, Vaewolf, Nephilem, Blood Angel, Blood Demon, Moon Angel, and Moon Demon.

Blood or Lumens can be sacrificed to any King, Queen, Alpha, Archangel, or Archdemon with an Altar set up, but Blood can only be sacrificed to a Blood Altar, and Lumens can only be sacrificed to a Lumen Altar, and so forth. Humanity can be directly sacrificed at either altar. You don't need to be a King/Queen/Alpha to set up an altar, but an altar can only be set up to receive sacrifices for a King/Queen/Alpha/Archangel/Archdemon. Anyone can set up an altar to receive sacrifices for any King/Queen/Alpha/Archangel/Archdemon.

To learn more about how Altars work, see the Blood Altar or Lumen Altar gear pages.

Deity Status Symbols

Vampire Lycan Angel Demon Vaewolf Nephilem Blood Angel Blood Demon Moon Angel Moon Demon
God
Demigod

Statuses

Status is largely determined by total souls, which is the sum of your personal souls plus the souls of all of your direct minions. See the table below for a list of the statuses and what you need to achieve in order to obtain them.

Stars

Once you have achieved the status of King, Queen, Alpha, Archangel or Archdemon, you can try to gain stars on these statuses. Stars are added to your King, Queen, Alpha, Archangel, or Archdemon status based on your minions, and the number of souls they hold. For example, to get one star, you need at least 10 minions with at least 10 souls each. See the table below for amounts to receive more stars.


Courts

The minions who work together to boost a liege to a starred status become a court. So, if you are one of the minions under a 1-star liege with the required number of souls, you are part of a 1-star court, and you would be considered a 1-star minion. There is no limit to the number of minions that can be in a court. You could have 11 or more minions in a 1-star court, even though only 10 are required. However, if members of the court leave or lose souls such that the liege drops below the required number of minions and souls, all minions in the court will lose their status members of a starred court.

However, simply having enough souls to star a liege gives any player a special starred status as a potential starred minion and member of a court..


Minion Stars


On your Bloodlines profile, you can see how many stars you potentially have to offer based on your soul count, and how many stars are actually in use as part of a court. For example, you could have 30 souls, and this would give you 5 potential stars. But, if your liege only had 20 minions who had 20 or more souls, they would be a 3-star liege, and you would have 3 stars in use, and be a part of a 3-star court. You can see what this looks like in the symbol to the left. You can click on the stars beneath your status symbol to view more information.

On your list of minions on your profile, you may see stars next to a minion's name. These stars indicate the status of that particular minion. If you see stars that match the color of the text, like this: , it means that this minion is starred royalty. Three colored stars, like shown here, indicates a 3-star King, Queen, or Alpha. If you see glowing white stars accompanied by grey stars, like this: , it means that this minion is part of your court. The glowing stars are the stars actually being used. This example shows 2/3 stars lit. If you had this minion, it would mean that you are 2-star royalty, and this minion is part of your court. However, they have enough souls to be in a 3-star court (20-24).

Something else to recognize is that if your other court members gain enough souls in order to lift the court up an additional star, if you don't have enough souls to be a part of the current star level, you will no longer be a member of the court. For example, if you and 15 fellow minions each have 14 souls, you will have a 1-star liege, and all 16 of you will be part of a 1-star court. If your 15 court members each gain 1 additional soul each, then your liege will go up to 2 stars, but since you only have 14 souls, you will no longer be a part of the court. If you gain one additional soul yourself, then you will rejoin the new 2-star court and have 2 active stars.

Status Definitions: Vampire

BadgeStatusDefinition
Human Everyone with a humanity greater than 0%
Revenant Reached 0% Humanity (but not 100% Shift).
Vampire Reached 0% Humanity and 5 Liters of Vital Blood.
Bloodletter Collected 10 total souls.
Tormentor Collected 25 total souls.
Hellion Collected 50 total souls.
Impaler Collected 100 total souls.
Deathmerchant Collected 150 total souls.
Archfiend / Archfiendess Collected 200 total souls.
Count / Countess Collected 250 total souls.
Baron / Baroness Collected 300 total souls.
Prince / Princess Collected 350 total souls.
King / Queen Collected 400 total souls.
1-Star King/Queen Reached King or Queen status, plus have at least 10 minions with at least 10 souls each.
2-Star King/Queen Reached King or Queen status, plus have at least 15 minions with at least 15 souls each.
3-Star King/Queen Reached King or Queen status, plus have at least 20 minions with at least 20 souls each.
4-Star King/Queen Reached King or Queen status, plus have at least 25 minions with at least 25 souls each.
5-Star King/Queen Reached King or Queen status, plus have at least 30 minions with at least 30 souls each.
Emperor / Empress Reached King or Queen status, plus have starred Kings and Queens as minions with a sum total of 20 stars between them. This could be 20 minions with 1 star each, or 10 minions with 2 stars each, etc.
Destroyed When your vital blood drops to 0 and your souls are taken by the Curse.

Status Definitions: Lycan

BadgeStatusDefinition
Human Everyone with a humanity greater than 0%
Revenant Reached 0% Humanity (but not 100% Shift).
Lycan Reached 0% Humanity and 50 Lumens of moonlight.
Mauler Collected 10 total souls.
Brute Collected 25 total souls.
Behemoth Collected 50 total souls.
Dreadnought Collected 100 total souls.
Hellbeast Collected 150 total souls.
Berserker Collected 200 total souls.
Goliath Collected 250 total souls.
Colossus Collected 300 total souls.
Primus Collected 350 total souls.
Alpha Collected 400 total souls.
1-Star Alpha Reached Alpha status, plus have at least 10 minions with at least 10 souls each.
2-Star Alpha Reached Alpha status, plus have at least 15 minions with at least 15 souls each.
3-Star Alpha Reached Alpha status, plus have at least 20 minions with at least 20 souls each.
4-Star Alpha Reached Alpha status, plus have at least 25 minions with at least 25 souls each.
5-Star Alpha Reached Alpha status, plus have at least 30 minions with at least 30 souls each.
Emperor / Empress Reached Alpha status, plus have starred Alphas as minions with a sum total of 20 stars between them. This could be 20 minions with 1 star each, or 10 minions with 2 stars each, etc.
Destroyed When your lumens drops to 0 and your souls are taken by the Curse.

Status Definitions: Angel

BadgeStatusDefinition
Human Everyone with a humanity greater than 0%
Wraith Reached 0% Humanity and 100% Shift.
Angel Reached 0% Humanity and 50 Auras of Ether.
Watcher Collected 10 total souls.
Messenger Collected 25 total souls.
Purifier Collected 50 total souls.
Guardian Collected 100 total souls.
Protector Collected 150 total souls.
Adjudicator Collected 200 total souls.
Malakim Collected 250 total souls.
Cherubim Collected 300 total souls.
Seraphim Collected 350 total souls.
Archangel Collected 400 total souls.
1-Star Archangel Reached Archangel status, plus have at least 10 minions with at least 10 souls each.
2-Star Archangel Reached Archangel status, plus have at least 15 minions with at least 15 souls each.
3-Star Archangel Reached Archangel status, plus have at least 20 minions with at least 20 souls each.
4-Star Archangel Reached Archangel status, plus have at least 25 minions with at least 25 souls each.
5-Star Archangel Reached Archangel status, plus have at least 30 minions with at least 30 souls each.
Supreme Archangel Reached Archangel status, plus have starred Archangels as minions with a sum total of 20 stars between them. This could be 20 minions with 1 star each, or 10 minions with 2 stars each, etc.
Destroyed When your Ether drops to 0 and your souls are taken by the Curse.

Status Definitions: Demon

BadgeStatusDefinition
Human Everyone with a humanity greater than 0%
Wraith Reached 0% Humanity and 100% Shift.
Demon Reached 0% Humanity and 5 Therms of Ichor.
Defiler Collected 10 total souls.
Violator Collected 25 total souls.
Despoiler Collected 50 total souls.
Ensnarer Collected 100 total souls.
Desecrator Collected 150 total souls.
Corruptor Collected 200 total souls.
Devastator Collected 250 total souls.
Revenger Collected 300 total souls.
Devourer Collected 350 total souls.
Archdemon Collected 400 total souls.
1-Star Archdemon Reached Archdemon status, plus have at least 10 minions with at least 10 souls each.
2-Star Archdemon Reached Archdemon status, plus have at least 15 minions with at least 15 souls each.
3-Star Archdemon Reached Archdemon status, plus have at least 20 minions with at least 20 souls each.
4-Star Archdemon Reached Archdemon status, plus have at least 25 minions with at least 25 souls each.
5-Star Archdemon Reached Archdemon status, plus have at least 30 minions with at least 30 souls each.
Supreme Archdemon Reached Archdemon status, plus have starred Archdemons as minions with a sum total of 20 stars between them. This could be 20 minions with 1 star each, or 10 minions with 2 stars each, etc.
Destroyed When your Ichor drops to 0 and your souls are taken by the Curse.

Status Definitions: Elder

BadgeStatusDefinition
Human Everyone with a humanity greater than 0%, uninitiated as Elder.
Elder Sacrificed 20% humanity to become an Elder.
Monk Collected 10 total souls.
Praetor Collected 25 total souls.
Firekeeper Collected 50 total souls.
Tetrarch Collected 100 total souls.
Antiquarian Collected 150 total souls.
Intelligentsia Collected 200 total souls.
Loremaster Collected 250 total souls.
Chancellor Collected 300 total souls.
Magistrate Collected 350 total souls.
Imperator Collected 400 total souls.
1-Star Reached Imperator status, plus have at least 10 minions with at least 10 souls each.
2-Star Reached Imperator status, plus have at least 15 minions with at least 15 souls each.
3-Star Reached Imperator status, plus have at least 20 minions with at least 20 souls each.
4-Star Reached Imperator status, plus have at least 25 minions with at least 25 souls each.
5-Star Reached Imperator status, plus have at least 30 minions with at least 30 souls each.
Maximus Reached Imperator status, plus have starred Imperators as minions with a sum total of 20 stars between them. This could be 20 minions with 1 star each, or 10 minions with 2 stars each, etc.
Destroyed When your Humanity drops to 0 and your souls are taken by the Curse.

Rarity

Rarity is a feature that gives each Bloodlines player a "rarity" rating. In general, the more you have done or achieved in Bloodlines, the higher your rarity becomes. Possible rarity ratings are:

Rarity Name Rarity Meter Requirements Soul Points
Common No requirements, common is the lowest rarity. 0
Uncommon At least 21 rarity points (see below), any source. 3
Rare At least 42 rarity points (see below)
5 different achievements at Level 5 or above *
Status of at least Bloodletter / Mauler / Watcher / Defiler
25
Ultra-rare At least 64 rarity points (see below)
7 different achievements at Level 5 or above *
Status of at least Impaler / Dreadnought / Guardian / Ensnarer
10-point Item Bonus (see below)
Infinity Amulet
50
Legendary At least 80 rarity points (see below)
10 different achievements at Level 5 or above *
Status of at least King / Queen / Alpha / Archangel / Archdemon
10-point Item Bonus (see below)
Infinity Amulet
150

* Max of 4 achievements from the following categories count for soul rarity points: Frenzy, Berserk, Ravenous, Soul Trader, Soul Trafficker, Reaver, Warrior, Benefactor / Patron.

Rarity Points

You can get rarity points in the following ways:

Point source Possible points
Infinity Amulet Own the Infinity Amulet 25
HUDs Own Race HUDs (Thirst, Rage, Human HUD, Ascent, or Torment), 2 points each, max of 6 6
Soul Reaper Own the Soul Reaper 1
Enhanced Metric Collection Own the Enhanced Metric Collectors (Spike, Rampage Claw, Absolver, or Displacer). 1 point each, max of 2 2
Metric Senders Own Metric Senders (Coffin, Sarcophagus, Chrysalis, or Furnace). 1 point each, max of 2 2
Scanners Own Scanners, 1 point each, max of 2. 2
Siphons Own siphons (Blood, Lumens, Cider, Ether, or Ichor). 1 point each, max of 3. 3
Bonds Number of active bonds Unlimited
Vials Owns any vials, 1 point for each type owned (Blood, Lumens, Ichor, or Ether), max 2 points 2
Item Bonus If you satisfy all of the above point sources, you will get a 10-point "completion" bonus. So, to get this bonus, you must have:
  1. 6 HUD points
  2. At least 1 vial
  3. At least 1 bond
  4. The Soul Reaper
  5. Any 3 siphons
  6. Any 2 scanners
  7. Any 2 metric senders
  8. Any 2 enhanced metric collectors
10
Royalty Status Status: 3 for Vampire / Lycan / Angel / Demon / Elder up to 20 for Emperor / Empress 20
Age Number of Years since registration Unlimited
Achievements Number of Achievements with at least one Level 5.
(Max of 4 points from these achievement categories: Frenzy, Berserk, Ravenous, Soul Trader / Trafficker, Reaver, Warrior, Benefactor / Patron)
64

Owned Soul Rarity Points

In addition, you score a point total for the rarity of the souls you own. These points are totaled up for all of the souls you own, and you can find a number at the top of your soul list that indicates your "rarity points". Also, there is a new stat ranking called Soul Rarity that ranks players by this point total. If you click on the header of your soul list on your profile, it will take you to your complete soul list, and give you a breakdown of how many points you're getting from each rarity class. This ranking gives you the opportunity to attempt to collect rare souls and see if you can get the rarest collection of souls. In addition, you can try to increase the rarity ranking of your own soul in order to be more valuable to collectors. The higher your rarity rating, the more points it adds to your soul keeper's Owned Soul Rarity Points. See the column "Soul Points" the table above, under "Rarity" for the point values of the various rarities.

Families

Allies and Enemies

Through the Bloodlines web interface, family leaders can request alliances with other families, and also designate enemy families. You can set another family as your enemy without their approval, but in order to form an alliance, the target family must approve your alliance request. If you set a family as an enemy, it will only show up in your list of enemies, not on theirs, unless they also set you as an enemy, in which case the enemy will be listed on both profiles as "Mutual". You can remove an enemy that you have set at any time, and either part of an alliance can terminate the alliance at any time. Only the family leaders can manage allies and enemies, but we encourage you to hold your own internal discussions and negotiations for which families should be considered allies and enemies.

You should receive an IM in-world whenever any of the following happens: someone sets you as an enemy, someone removes you as an enemy, someone requests you as an ally, someone rejects or accepts your ally request, or someone removes you as an ally. When you receive notification that someone has requested you as an ally, you can log into the Bloodlines website and go to your family profile in order to accept or reject the request. If you accept the request, then your alliance will be formed and you will be listed under allies on each other's profiles. If you reject the request, then the request is marked as rejected, but still listed for both families in your "Pending Sent" tab for the requesting family, and in the "Pending Received" tab for the receiving family. Both families are given the option to "Dismiss" this rejection listing, but if the receiving family dismisses the listing, the requesting family will be able to request you as an ally again. If you want to prevent a family from sending you another request, don't dismiss their rejection listing. It won't show on your public profile, it will just be listed at the bottom of your "Pending Requests" tab as rejected when you are logged in.

There is a limit of ten alliances and ten enemies per family. Pending alliance requests count towards this limit for the requesting party. This means that if you request 10 families as allies, you won't be able to request any more unless you withdraw one of your requests. You can withdraw unanswered requests by going to your 'Pending sent' tab on your family profile.

Family Roles

Bloodlines clans (vampire leader), packs (lycan leader), hordes (hybrid leader), guilds (human leader), flights (angel leader) and legions (demon leader) are referred to in general as "Families". Family Roles are versatile names and badges that can be defined by the Family leader. The Family leader can define roles by logging into the website at slbloodlines.com, then selecting 'Edit Family Profile' from the dropdown that shows their Second Life name in the upper right of the site, then using the 'Family Role's dropdown in the upper right of the edit profile page. There are four options on this dropdown:

  • Edit Roles: use this option to view the list of roles that have been defined so far, delete roles, or change the order that the roles appear on the Family profile. To delete a role, press the delete button on the row of the role. To re-order roles, drag the order roles using the handle on the left side of the role, and then press the 'Save' button at the bottom of the page.
  • Add Role: use this option to add a new role. You can define the following fields for a role: Name, Description, and Badge. Badges are optional, but if you choose to have a badge, you can use one of the default badges that we have provided, or you can upload your own badge image. Badges should be square to prevent distortion when the image is processed.
  • Members with Roles: use this option to view a list of members that have been set to roles, and to remove a role from a member of your family.
  • Set Member to Role: use this option to assign a member to a role.

When you assign a member to a role, the role name and badge will appear on their profile underneath the family emblem. The list of roles will also appear on the family profile in order, and you can click on the role in the list of roles to view a roster of family members who are assigned to that role.

You can manage roles however you like in your clan. You can use them as awards or ranks for your own custom family achievements, or use them for organizational purposes. It's up to you!

Eternal Shrine

The Eternal Shrine is a stats archive for players that haven't played Bloodlines in over one year. If someone hasn't played in a year, they will keep all of their stats, but will no longer appear in the main rankings with everyone that is currently playing. The main stats only ranks players that are current (have logged into the game by wearing one of the race HUDs in Second Life). For the generation stat and ranking, members in the eternal shrine will show the generation that they would be if they were still playing. Because of this, you might see more than one Gen 1 player for a given race that aren't tied with each other, one in the current stats and one in the Eternal Shrine. What this means is that the one in the Eternal Shrine would be Gen 1 if they were playing, and the person showing Gen 1 in the main stats is moved up into Gen 1 because the previous Gen 1 person is no longer playing. Anyone in the Eternal Shrine can re-enter the main stats at any time simply by logging into Second Life and attaching their HUD. This does not affect family stats, members who are no longer playing will still count in any aggregated family stats, such as for family rankings in achievements, and contribution to family achievement totals. This also does not affect historical achievement and soul war stats for single achievements, but does affect aggregated achievement rankings.